


The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. Despite the success of the game, Mechner enrolled in 's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. Drawing from multiple general sources of inspiration, including the stories, and films like and, the protagonist's character animation was created using a technique called, with Mechner using his brother as the model for the titular prince.

Main articles:, and The first game in the series, simply titled The Prince, was created by after the success of.
